Wednesday, July 13, 2011

Nintendo and the difficulties in bringing the classics of 3DS

Adapting games like Xevious or Tennis stereoscopic 3D has not been easy, especially under the Planning & Development Department, causing dilation of development time even more than twenty times.

IN Xevious, for example, the elements that went to two-dimensional projected on a map, such as bombs, created all sorts of possible discrepancy with the position of the spacecraft, shown in 3D in the background. The problem was solved by inserting a small interval between the fire and the impact of the bomb, but what it has actually resolved is only one of the typical elements of the gameplay of Xevious.


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