Adapting games like Xevious or Tennis stereoscopic 3D has not been easy, especially under the Planning & Development Department, causing dilation of development time even more than twenty times.
IN Xevious, for example, the elements that went to two-dimensional projected on a map, such as bombs, created all sorts of possible discrepancy with the position of the spacecraft, shown in 3D in the background. The problem was solved by inserting a small interval between the fire and the impact of the bomb, but what it has actually resolved is only one of the typical elements of the gameplay of Xevious.
IN Xevious, for example, the elements that went to two-dimensional projected on a map, such as bombs, created all sorts of possible discrepancy with the position of the spacecraft, shown in 3D in the background. The problem was solved by inserting a small interval between the fire and the impact of the bomb, but what it has actually resolved is only one of the typical elements of the gameplay of Xevious.
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