Here we are reviewing a game similar to Mario Kart in some ways and that we can use with Kinect that maybe we put under the tree last Christmas. The game consists in the race aboard floating skateboards, but it will not be an easy ride: in fact, as in Mario Kart we collect during the race of the objects that enhance our way or hinder the other.
More or less what we saw in videogiocoSonic Riders: Zero Gravity for the Nintendo Wiima in this case we should use our Kinect instead of the wii mote. The most important mode is called Grand Prix. In this session we will challenge us in teams against other opponents in a sort of league with a sort of continuous dialogue between the various participants to give a little history to the game and not only make it look like a racing game.
In addition to this we will have opportunities to compete in challenges against the clock or to a kind of free style where player who does the most stunts, we will also include procedures for the collection of rings and slipped. It will also present the opportunity to play in multiplayer we challenge our friend in the classic split-screen or two players must hold hands and go as fast as possible also by performing stunts.
It 'also a session where you can participate in 4 but alternately. The game looks interesting but then problems arise with the use of the device which the game was created. When entering the game in our console, we'll show you how and what movements we perform in order to use the game with Kinect.
We then we put on the side as if we were really on a Skateboard. When we need to steer with the place we move forward or back when we have to make jumps and jump to collect the objects do not have to do is catch them with your hands. During some events or situations will find shortcuts where we leave our vehicle and move in other ways.
For example, there may be asked to swim. Unfortunately, the movements are not even recognized and occur with a delay incredible. If we should ever be able to make a turn right then we can consider it a miracle. Although the jumps are detected after several seconds so that if we jump from the ramp should do before you even get on it.
So you want to take xbox360, Kinect and the game and flying it off the balcony. At this point one must ask if this game has at least been tested or has been entered as to make some extra money, given that anyone who tried would have understood that there was a big problem. On a positive note instead be spent on the technical sector of the game.
In fact, the graphics, the creation of landscapes and various effects is really good. During all the sessions have never noticed the framerate drop and darkening is a very positive thing. Even the audio is very good and pleasant music will accompany our adventure. Unfortunately, it remains a serious handicap controls so if you want to make the most Kinect, stay away from this game.
Rated 5.5 / 10.
More or less what we saw in videogiocoSonic Riders: Zero Gravity for the Nintendo Wiima in this case we should use our Kinect instead of the wii mote. The most important mode is called Grand Prix. In this session we will challenge us in teams against other opponents in a sort of league with a sort of continuous dialogue between the various participants to give a little history to the game and not only make it look like a racing game.
In addition to this we will have opportunities to compete in challenges against the clock or to a kind of free style where player who does the most stunts, we will also include procedures for the collection of rings and slipped. It will also present the opportunity to play in multiplayer we challenge our friend in the classic split-screen or two players must hold hands and go as fast as possible also by performing stunts.
It 'also a session where you can participate in 4 but alternately. The game looks interesting but then problems arise with the use of the device which the game was created. When entering the game in our console, we'll show you how and what movements we perform in order to use the game with Kinect.
We then we put on the side as if we were really on a Skateboard. When we need to steer with the place we move forward or back when we have to make jumps and jump to collect the objects do not have to do is catch them with your hands. During some events or situations will find shortcuts where we leave our vehicle and move in other ways.
For example, there may be asked to swim. Unfortunately, the movements are not even recognized and occur with a delay incredible. If we should ever be able to make a turn right then we can consider it a miracle. Although the jumps are detected after several seconds so that if we jump from the ramp should do before you even get on it.
So you want to take xbox360, Kinect and the game and flying it off the balcony. At this point one must ask if this game has at least been tested or has been entered as to make some extra money, given that anyone who tried would have understood that there was a big problem. On a positive note instead be spent on the technical sector of the game.
In fact, the graphics, the creation of landscapes and various effects is really good. During all the sessions have never noticed the framerate drop and darkening is a very positive thing. Even the audio is very good and pleasant music will accompany our adventure. Unfortunately, it remains a serious handicap controls so if you want to make the most Kinect, stay away from this game.
Rated 5.5 / 10.
- Sonic Riders: Zero Gravity Review (26/11/2010)
- Why Can't Wii Use Classic Controllers? (10/11/2010)
- mpnews.it: Recensione: Evy Arnesano - Tipa Ideale (19/12/2010)
- mpnews.it: Recensione: James Blunt - Some Kind of Trouble (19/12/2010)
- "Sonic Free Riders screens are screens for Sonic Free Riders" and related posts (01/11/2010)
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