But how will without text or voice chat? Robin Hunicke and Jenova Chen, respectively, producer and co-founder of Thatgamecompany, spoke with the European PlayStation Blog of the reasons that pushed them to make the protagonist of Journey silent and without any characterization. According Hunicke, when the players meet by chance online, their communication may at first seem very least limited.
"As soon as you embark on your trip, you realize that you have few controls, because we wanted to focus on the accessibility of Thatgamecompany, in order to obtain a product as immediate as possible," said Jenova Chen. "You have only a couple of buttons, so if you want to interact with another character you can call it, start singing, and he can do the same.
We wanted to focus on actions, and make the player think that there is always someone behind the character who eventually met. " Also according to Chen, the lack of any kind of chat in the game is due to the type of characters you control, which does not have a specific sex nor age. In this way the interaction with other players will be absolutely "neutral" in some way universal.
And very original, we add. Below is a video interview.
"As soon as you embark on your trip, you realize that you have few controls, because we wanted to focus on the accessibility of Thatgamecompany, in order to obtain a product as immediate as possible," said Jenova Chen. "You have only a couple of buttons, so if you want to interact with another character you can call it, start singing, and he can do the same.
We wanted to focus on actions, and make the player think that there is always someone behind the character who eventually met. " Also according to Chen, the lack of any kind of chat in the game is due to the type of characters you control, which does not have a specific sex nor age. In this way the interaction with other players will be absolutely "neutral" in some way universal.
And very original, we add. Below is a video interview.
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