According to the BioShock creator Ken Levine, the first-person is the ideal setting to engage the player. "It removes a barrier to the experience," said the boss of the Irrational Games to IndustryGamers. Levine has developed first-person games such as System Shock 2, SWAT 4 and BioShock, and is convinced that no other view is able to give the same intensity on an emotional level.
"Assume the role of another gives a strange feeling. We do it naturally small, but when we become adults is much more difficult. The games allow us to relive the experience of childish game." "This is not only fun, but to assume the identity of someone else. When you acquire self-awareness grows and you lose this option when you are extremely powerful children.
The games allow us to break that barrier in order to introduce that space. " The next game by Ken Levine, BioShock Infinite will be available in 2012.
"Assume the role of another gives a strange feeling. We do it naturally small, but when we become adults is much more difficult. The games allow us to relive the experience of childish game." "This is not only fun, but to assume the identity of someone else. When you acquire self-awareness grows and you lose this option when you are extremely powerful children.
The games allow us to break that barrier in order to introduce that space. " The next game by Ken Levine, BioShock Infinite will be available in 2012.
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