During a podcast of Game Informer (via PlayStation Universe), Todd Howard of Bethesda has defended the airline's decision to abandon the system of classes for Elder Scrolls V: Skyrim. "In Oblivion, people start the game, chose the race and then played for a while 'time. In that case, we wanted the player to choose the class based on the skills he had used most during those early sessions." "Then we thought maybe some would not choose, and who were perfectly at ease before the selection of the class.
So we just got rid of that system. I just play, and the speed with which you level up depends on the level reached in that particular skill. This is an extremely elegant, which is balanced by itself. " "Moreover, even if we gave in Oblivion you can play for an hour and a half before you choose your class, for setting the time of our games was not enough to grasp the various nuances and skills classes," adds Howard.
"People were playing, and after three hours or more you realize you have chosen the wrong skills for their character, so had to restart the game." "We believe we have solved this problem in Skyrim. The new role-playing game from Bethesda will be available on PC, PlayStation 3 and Xbox 360 from 11 November.
So we just got rid of that system. I just play, and the speed with which you level up depends on the level reached in that particular skill. This is an extremely elegant, which is balanced by itself. " "Moreover, even if we gave in Oblivion you can play for an hour and a half before you choose your class, for setting the time of our games was not enough to grasp the various nuances and skills classes," adds Howard.
"People were playing, and after three hours or more you realize you have chosen the wrong skills for their character, so had to restart the game." "We believe we have solved this problem in Skyrim. The new role-playing game from Bethesda will be available on PC, PlayStation 3 and Xbox 360 from 11 November.
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