Tuesday, February 8, 2011

Treyarch has struck the right balance for the multiplayer of Call of Duty

The work does not stop some developers leaving the game after the release of an episode of Call of Duty, Treyarch's work is not finished, indeed. In fact, the team must manage the huge flow of players who log on daily to the online multiplayer. The commitments are not limited to the issue of new DLC, but also to all those law enforcement security flaws.

After working for several years in various episodes of Call of Duty, Activision and Treyarch finally believe they have found the right balance. "We learned a lot from World at War 2 and Modern Warfare," said David Vonderhaar, game design director for Treyarch. "Every time we work with COD, make some progress." "We work with an internal Activision studio called" Demonware "that deals with infrastructure, and they are true professionals.

It took years to fully understand the problems of the multiplayer of COD, but now we think we have got there. And in fact nowadays is very rare to be unable to get into a game of Black Ops, for example, "said Vonderhaar. "From a security perspective, a game of this magnitude and popularity could always be a target." "We have, therefore, an internal security team that deals with every day to eliminate the leaks.

I think the rest we have demonstrated that they can solve problems as they come to the surface. "Source: MCV

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