According to the producer of Capcom, Masachika Kawata, graphics, Resident Evil: The 3D Mercenaries able to approach the standard of portable games console to those of home thanks to the performance of Engine MT Mobile Framework. "We are proud of what we did," said Kawata Videogame to Source. "We believe the game is impressive, the boundary between handheld games and console titles still is increasingly blurred." "When the team came to the specific knowledge of 3DS he immediately thought of using the MT Framework engine.
We were able to implement certain assets of the console versions, and everything works great on 3DS. It was a real challenge." "We're not yet using the 3DS to 100%. The original team had only the task of adapting the engine for Mercenaries. In the future you will see things even more interesting on 3DS.
We were able to implement certain assets of the console versions, and everything works great on 3DS. It was a real challenge." "We're not yet using the 3DS to 100%. The original team had only the task of adapting the engine for Mercenaries. In the future you will see things even more interesting on 3DS.
- Capcom Brings Resident Evil 4, Code: Veronica to Modern Consoles (23/03/2011)
- Capcom: 'Resident Evil: Revelations' is a 'Direct Sequel' to RE:5 (12/04/2011)
- New & Improved 'Resident Evil: Operation Raccoon City' Trailer (13/04/2011)
- PC Getting Some Resident Evil This Winter (28/03/2011)
- Resident Evil Mercenaries VS. For iPhone Hits The App Store (14/04/2011)
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