The developers of milestones such as Doom and Quake are famous for their relatively long development time and apparently they are also proud. Rage, due out later this year, will be the next trouble in 2004 when id Software released Doom 3. Seven years between a project and another, when developing a game on average in recent years took about 18 months.
"Our philosophy is to make our games without pressure, taking the appropriate time without haste," said design director Matt Hooper. The development of Rage began nearly three and a half years ago, but some team members began to identify the first case even three years ago. "Rage is a product that actually took longer than expected," he said Hooper.
id Software was acquired in June 2009 by ZeniMax Media, which also owns Bethesda development team of the Elder Scrolls series and Fallout. The colossal deal more than a little worried about the fans, who feared that the company conforms to company policies too rigid and lose their freedom of expression and movement.
That was not however, says Hooper. "We have always aspired to maintain our independence and to continue working as we had done until then. We were lucky in that sense, there has always been allowed to start over if we had had the need and make our own choices freely. " "ZeniMax was great.
Their philosophy is based on quality and not quantity. Their first goal was always to achieve the best games possible, without compromise." "Obviously, compared to a few years ago we all matured. We're much more disciplined now and far away from the style 'garage' that we've had for a long time." "We have extremely talented guys in our team and we are constantly looking for new recruits train them to the company's future." Although we are joined by a knot group, we did not overwhelm the corporate mentality.
"After the release of Rage, id Software will begin the development of the previously announced fourth installment of Doom.
"Our philosophy is to make our games without pressure, taking the appropriate time without haste," said design director Matt Hooper. The development of Rage began nearly three and a half years ago, but some team members began to identify the first case even three years ago. "Rage is a product that actually took longer than expected," he said Hooper.
id Software was acquired in June 2009 by ZeniMax Media, which also owns Bethesda development team of the Elder Scrolls series and Fallout. The colossal deal more than a little worried about the fans, who feared that the company conforms to company policies too rigid and lose their freedom of expression and movement.
That was not however, says Hooper. "We have always aspired to maintain our independence and to continue working as we had done until then. We were lucky in that sense, there has always been allowed to start over if we had had the need and make our own choices freely. " "ZeniMax was great.
Their philosophy is based on quality and not quantity. Their first goal was always to achieve the best games possible, without compromise." "Obviously, compared to a few years ago we all matured. We're much more disciplined now and far away from the style 'garage' that we've had for a long time." "We have extremely talented guys in our team and we are constantly looking for new recruits train them to the company's future." Although we are joined by a knot group, we did not overwhelm the corporate mentality.
"After the release of Rage, id Software will begin the development of the previously announced fourth installment of Doom.
- id Software: iOS Game Development Is Addictive, But Android Isn't Worth It (15/04/2011)
- Rage: Details on Multiplayer, Co-op, And Pre-ordering Anarchy (18/04/2011)
- Which pays more: iOS or Android? id Knows (15/04/2011)
- Rage to get Anarchy Edition in US; multiplayer details revealed (18/04/2011)
- Eyeballs to Explode Through id's Rage Novel (30/03/2011)
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