According to Epic Games' Rod Fergusson to Source Videogame, players take for granted the presence of a high-quality graphics in Gears of War. "I take for granted, this was our main problem switching to Gears 2," says Fergusson. "In Gears 2 had to compete with the memory of Gears 1. During an event in San Francisco thought to show a level of Gears 1 to highlight the differences.
People said it was similar, but I told them that in fact was deceiving their memory. We were not only competing with the rest of the industry, but also with the memory of ourselves. " According to Fergusson, thanks all'Unreal Engine developer fail to meet new standards in terms of graphics.
The Unreal Engine 3 is constantly changing. Always maintain the same number, but every day hundreds of amendments are introduced to the code and the engine is constantly improving. Of course, others have filled the gap. When we launched Gears 1 we had a great advantage over many rivals, but we will continue to push the Xbox.
"Gears of War 3 will be available by the end of 2011, only on Xbox 360.
People said it was similar, but I told them that in fact was deceiving their memory. We were not only competing with the rest of the industry, but also with the memory of ourselves. " According to Fergusson, thanks all'Unreal Engine developer fail to meet new standards in terms of graphics.
The Unreal Engine 3 is constantly changing. Always maintain the same number, but every day hundreds of amendments are introduced to the code and the engine is constantly improving. Of course, others have filled the gap. When we launched Gears 1 we had a great advantage over many rivals, but we will continue to push the Xbox.
"Gears of War 3 will be available by the end of 2011, only on Xbox 360.
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