The boss of EA Games, Frank Gibeau said that the implementation of Kinect in Mass Effect 3 is derived from the desire to reach new audiences. "Mass Effect has a complex combat system. There is a story and there are choices. For some players who do not buy 12 titles a year, but maybe only 2 or 3 features some of the gameplay may seem difficult for you.
We want to make it game more accessible without sacrificing depth and quality. Kinect is a wonderful technology that allows us to do so. " The device for the Xbox 360 allows you to select a voice lines of dialogue and the protagonist's voice to give orders to your team. "The hardcore gamers will feel stronger in this way, newcomers will find the game more accessible." "By now the games are so expensive and for return on investment is not enough to sell one million copies.
It is therefore important to reach the largest number of users. Must involve not only the hardcore and casual but also offer design, history and adapted to interface various segments. "
We want to make it game more accessible without sacrificing depth and quality. Kinect is a wonderful technology that allows us to do so. " The device for the Xbox 360 allows you to select a voice lines of dialogue and the protagonist's voice to give orders to your team. "The hardcore gamers will feel stronger in this way, newcomers will find the game more accessible." "By now the games are so expensive and for return on investment is not enough to sell one million copies.
It is therefore important to reach the largest number of users. Must involve not only the hardcore and casual but also offer design, history and adapted to interface various segments. "
- Kinect Support in All First-Party Games Likely, But Not Mandated (10/06/2011)
- E3: Mass Effect 3 (09/06/2011)
- Friday Roundtable: Our Thoughts on E3 2011 (10/06/2011)
- E3 2011 Is A Wrap! (10/06/2011)
- Week in gaming: did you hear what happened at E3? (11/06/2011)
Mass Effect 3 (homepage)  Mass Effect 3 (wikipedia)  Kinect (homepage)  Kinect (wikipedia)  
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