Response to commands, frame rate and variety of scenarios to microphones of EDGE magazine, Guerrilla developers have talked about those improvements that make Killzone 3 is substantially better than the second chapter of the saga. Mathijis de Jonge focused in particular on the response to commands, the frame rate and a variety of scenarios.
"While we were still working to optimize the frame rate, I did a quick comparison with Killzone 2 and I must say that the gameplay of the new episode is much more fluid. The improvements we made to the system of stalking are doing their part to do so In fact now you can slip into cover, leaning out, kill an enemy with a melee attack, and so on.
It 's all a lot less cumbersome. " "Another significant improvement compared to Killzone 2 was in the range of scenarios. The player will move from the jungle Helghast city in ruins, only to end up in space: it is a big difference, because in KZ2 the first five stages were all an urban environment.
" Source: EDGE Magazine
"While we were still working to optimize the frame rate, I did a quick comparison with Killzone 2 and I must say that the gameplay of the new episode is much more fluid. The improvements we made to the system of stalking are doing their part to do so In fact now you can slip into cover, leaning out, kill an enemy with a melee attack, and so on.
It 's all a lot less cumbersome. " "Another significant improvement compared to Killzone 2 was in the range of scenarios. The player will move from the jungle Helghast city in ruins, only to end up in space: it is a big difference, because in KZ2 the first five stages were all an urban environment.
" Source: EDGE Magazine
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- Killzone 3 Has Gone Gold (14/01/2011)
- Killzone 3 Release Includes Unique Environments : Product Reviews Net (22/01/2011)
- Preview of Killzone 3 (07/01/2011)
Killzone 3 (wikipedia)  
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