Kaos Studios told Videogame Source Homefront that all DLC will arrive first on Xbox 360 for the support provided by Microsoft developers. "Microsoft has contacted us saying he was interested in the game," said a senior level designer Videogame Source Rex Dickson. "The Sony PlayStation version is great but not asked us to work closely with them, have focused on Killzone." Kaos also spoke about the Battle Commander, an IA system that gives players goals variables during multiplayer matches, "If you do not bring anything new because the players should be interested in you?" These things happen naturally in the games but we we are building on a mechanical specification.
The most important news, according to Dickson, but will come in single player. "That is one of the FPS genre more competitive. Many games have lofty production values. Homefront In innovation is not related to gameplay, but the narrative, the dialogue, it is civilians who live in an occupied country." "In the future we will focus on innovations in terms of gameplay," said Dickson, implying the development of new games in the series.
"We tell the story of a small group of people who rebel against the tragedy they are living, and their little game flows into a larger battle, which in turn is part of a war that involves the whole country." As stated by Danny Bilson, THQ some time ago, for the screenplay of the Homefront publisher has contacted John Milius, screenwriter of Hollywood.
Dickson cites a scene in which a child sees his parents die at the hands of the enemy. "Many developers felt uncomfortable, but in the end we decided that we should raise the emotional reaction of the player. For the medium to evolve we must move forward on this road. Look at Half-Life 2, our benchmark for what concerns rhythms: oppression is represented in an extremely subtle.
In the scene the child has no tones excessive parts of the brain do not show on screen. " Homefront will be available on PC, PS3 and Xbox 360 in March.
The most important news, according to Dickson, but will come in single player. "That is one of the FPS genre more competitive. Many games have lofty production values. Homefront In innovation is not related to gameplay, but the narrative, the dialogue, it is civilians who live in an occupied country." "In the future we will focus on innovations in terms of gameplay," said Dickson, implying the development of new games in the series.
"We tell the story of a small group of people who rebel against the tragedy they are living, and their little game flows into a larger battle, which in turn is part of a war that involves the whole country." As stated by Danny Bilson, THQ some time ago, for the screenplay of the Homefront publisher has contacted John Milius, screenwriter of Hollywood.
Dickson cites a scene in which a child sees his parents die at the hands of the enemy. "Many developers felt uncomfortable, but in the end we decided that we should raise the emotional reaction of the player. For the medium to evolve we must move forward on this road. Look at Half-Life 2, our benchmark for what concerns rhythms: oppression is represented in an extremely subtle.
In the scene the child has no tones excessive parts of the brain do not show on screen. " Homefront will be available on PC, PS3 and Xbox 360 in March.
- Homefront DLC maps to debut on Xbox Live, 'Suburbs' exclusive to Xbox (14/01/2011)
- THQ's Homefront DLC Debuting on Xbox LIVE, One Map Exclusive at Launch (14/01/2011)
- Homefront Devs Love Dedicated Servers (21/01/2011)
- 'Homefront' DLC All Coming To Xbox Live First, Including Launch Day Map (14/01/2011)
- See Homefront Played on a 3D TV the Size of An Apartment Wall [Video] (10/01/2011)
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