The system would act as a filter against unwanted multiplayer sessions Reggie Fils-Aime, Nintendo of America president, said that the new system Pass Street stands as a perfect integration of the Friend Code, expanding the possibilities. Speaking to MTV Multiplayer, Fils-Aime said that the transmission characteristics and rights of their Gamertag and PSN ID are best emulated by Pass Street.
"In short, if you want to know what other people are playing or what you have done in a particular game, you can communicate with systems such as the Street Pass". Reggie has also defined the limits of Friend Codes as a protective barrier between players and contacts within the multiplayer side.
"Probably the best example of this comes from a title like Animal Crossing: I really want another player to have free access to my city and maybe ruin it somehow? That's what the Friend Code. In some games it is very important that there maybe other hand is totally unnecessary. " Source: MTV Multiplayer
"In short, if you want to know what other people are playing or what you have done in a particular game, you can communicate with systems such as the Street Pass". Reggie has also defined the limits of Friend Codes as a protective barrier between players and contacts within the multiplayer side.
"Probably the best example of this comes from a title like Animal Crossing: I really want another player to have free access to my city and maybe ruin it somehow? That's what the Friend Code. In some games it is very important that there maybe other hand is totally unnecessary. " Source: MTV Multiplayer
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