John Carmack, a veritable institution in the field of gaming, said he had already begun to do research for those sectors that will chart the next generation of products. "The contemporary products are visually beautiful, but there are several things we are not yet able to render well with current techniques," he wrote on the Bethesda Blog.
"We want to be ready for what will be the next trend in hardware, but fortunately does not seem that we have no need to revise the graphics architectures together." "I have done much research to figure out which direction it will move the industry in the future, but for the moment the results were mostly negative.
In this sense, I still have work to do this year, but what they are most eager has nothing to do with the graphics, but with the data management and workflow processes of development. " Carmack, the man behind Doom and Quake, said that every generation has been characterized by a specific process chart, as well as a marked increase in the frame and the pixels.
Now after having been at the forefront of engine development game for years, Carmack there is amazing with his last creation, id Tech 5 - the engine that will move Rage and Doom 4 and that, despite the original expectations, will be reserved for development projects targati ZeniMax and Bethesda.
Having said that many of you may be surprised to discover that Carmack loves missiles has studied them for over a decade and, strange but true, even has an aerospace company that next year will go into space. But that correlation between a game and a space ship? "A modern game is much more sophisticated than a missile orbit," he said.
A really interesting man, no doubt about it.
"We want to be ready for what will be the next trend in hardware, but fortunately does not seem that we have no need to revise the graphics architectures together." "I have done much research to figure out which direction it will move the industry in the future, but for the moment the results were mostly negative.
In this sense, I still have work to do this year, but what they are most eager has nothing to do with the graphics, but with the data management and workflow processes of development. " Carmack, the man behind Doom and Quake, said that every generation has been characterized by a specific process chart, as well as a marked increase in the frame and the pixels.
Now after having been at the forefront of engine development game for years, Carmack there is amazing with his last creation, id Tech 5 - the engine that will move Rage and Doom 4 and that, despite the original expectations, will be reserved for development projects targati ZeniMax and Bethesda.
Having said that many of you may be surprised to discover that Carmack loves missiles has studied them for over a decade and, strange but true, even has an aerospace company that next year will go into space. But that correlation between a game and a space ship? "A modern game is much more sophisticated than a missile orbit," he said.
A really interesting man, no doubt about it.
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