Monday, March 21, 2011

AMD: "DirectX for PC games as a brake"

According to the hardware manufacturer AMD, graphics libraries such as DirectX is an obstacle for developers of PC games. "In the high-end video cards have a higher power at least ten times that of the Xbox 360 or PlayStation 3," said Richard Huddy, AMD (Via Edge. "However, the graphics of PC games are not ten times higher than those of games console.

"" This is largely due to DirectX. The best developers want to have total control of the machine by giving them access to low-level hardware that allows them to innovate, which would put pressure on Microsoft. " When in 2002 we introduced the shader thought we could give life to a greater variety of graphics, but in fact people have used the shader in the most obvious.

They were used to converge towards the same results, and today many PC games look the same and the same feeling. "

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