Thursday, March 31, 2011

Making Super Street Fighter IV 3D Edition was not easy

Yoshinori Ono compares the development of the game in a road full of thorns Given the high expectations, the development of Super Street Fighter IV 3D Edition for Nintendo 3DS was not at all simple. Indeed, the producer of the game, Yoshinori Ono, said that "it was like walking through a street full of thorns, because there are already advanced versions of the same title, also with online modes.

The people expected the same results." According to Ono, therefore, the fans did not consider all the portable nature of the conversion, screaming for a product as close as possible to the one released for PlayStation 3 and Xbox 360. "He did not care that it was an issue laptop. When we announced it is working on an episode of Street Fighter for the launch of 3DS, people began to entertain high expectations, without taking into account the characteristics of the platform," added.

To meet those expectations and meet the release date, the team who worked on the development of Super Street Fighter IV 3D Edition was obliged to seek the help of Nintendo itself. Ono has finally concluded that a conversion of Super Street Fighter IV for Wii would be possible, but technically not achieve what we saw on the Nintendo 3DS.

Source: CVG

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