Tuesday, April 19, 2011

No gravity and portals for Prey 2

Human Head Studios, the team decided to remove from the portals and gravity puzzles sequel to Prey. Since the announcement of the first chapter of the fans have been wondering why this choice and now the boss of the company explains the mystery. Prey 2 will draw inspiration from games like Mirror's Edge, Mass Effect, Red Dead Riddick and Redemption, as well as the epochal film Blade Runner.

Its structure will be much more open than in the past and will provide greater freedom of movement for players. As you could tell from our recent preview, Prey 2 will be different from its predecessor and Chris Reinhart, co-founder of the team, he justifies this choice very clearly. "Portals and specific gravity were the prerogatives of the first chapter and bring them in this sequel would be a stretch." "This time we want to bring players into a completely new place and let him experience things never before.

I'm sure that when you play at you will be surprised and probably forget the lack of the portals." "I want it to happen the same thing happened when the first Prey. People came up to me and said 'that great ideas, because no one had ever thought of before?"'. The founder of the series will assume the role of the Cherokee Domas "Tommy" Tawodi, who was involved in a fierce struggle for survival against alien invaders.

In Prey 2, however, the protagonist is Killian Samuels, a sheriff, a bounty hunter. "We chose to change the protagonist because we want to make a simple Prey franchise," said Reinhart. "We want to explore new parts of the universe and expand what has been done with the first chapter." Regarding the lack of multiplayer mode, good Chris explained that the team's desire was to "focus on the most single-player to achieve the best possible experience."

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