In terms of graphics, the versions of The Elder Scrolls V: Skyrim will be similar, ensures Bethesda, even though PC gamers will benefit from superior performance. "You can change the usual parameters, textures and resolution, of course," says the executive producer of Bethesda, Todd Howard. "But the product is essentially the same.
On the PC has the advantage of being able to play at close range, while the distance increases on the console." According to Howard, Skyrim is "from the point of view of the operation of the shader mostly a DirectX 9 game. With DirectX 11 you will get superior performance but at the moment we are not taking advantage of features such as DX11 tessellation.
This does not mean that no further we will. "
On the PC has the advantage of being able to play at close range, while the distance increases on the console." According to Howard, Skyrim is "from the point of view of the operation of the shader mostly a DirectX 9 game. With DirectX 11 you will get superior performance but at the moment we are not taking advantage of features such as DX11 tessellation.
This does not mean that no further we will. "
No comments:
Post a Comment