There is still some 'way to go According to Tetsuya Mizuguchi, visionary game designer has always been dedicated to experiments in the field of gaming audio-visual, video games have not yet reached the point where it can be considered as works of art. According to the creator of the Child of Eden, the interactive entertainment products come close to this definition, however: "I think that we have not yet reached that point, but there is little," he told IGN, "We are still at the beginning, experience is expanding as the industry itself.
Only 40 years ago, we were starting from a black background with white spot, no music, only electronic sounds. Then came the colors, 2D, 3D developments but we still more in the future. " And as for his latest production, "the challenge of the Child of Eden was to create something more organic and happy, as well as emotional.
I need the music - various types of music - and also to use a character as a metaphor ... is a kind of narrative. " It 'been a challenge, says Mizuguchi, also want to create a special "alchemy the union of music and visual impulses," integrated with the implementation of physics. We can see the result on June 17 on Xbox 360 (Kinect) and in September on the PlayStation 3 (with Move).
Source: IGN
Only 40 years ago, we were starting from a black background with white spot, no music, only electronic sounds. Then came the colors, 2D, 3D developments but we still more in the future. " And as for his latest production, "the challenge of the Child of Eden was to create something more organic and happy, as well as emotional.
I need the music - various types of music - and also to use a character as a metaphor ... is a kind of narrative. " It 'been a challenge, says Mizuguchi, also want to create a special "alchemy the union of music and visual impulses," integrated with the implementation of physics. We can see the result on June 17 on Xbox 360 (Kinect) and in September on the PlayStation 3 (with Move).
Source: IGN
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