A MMORPG based on a movie franchise features a visual impression of the kind must maintain high standards and BioWare is keen to do so. According to the lead cinematic designer Paul Marino of the study, in particular, the cinematic emerge strongly during the many dialogues with NPC, which will provide several hours of play.
Inspired by the depth of dialogue characteristic of other products such as BioWare Mass Effect and Dragon Age, in The Old Republic interaction with NPCs will be moments of reflection and deep, layered narrative, but will also be staged with greater care for the shots, which will be dynamic and changeable, so you look like a movie.


- BioWare Taking Old Republic Beta Testers (30/11/2010)
- BioWare Taking Applications for Old Republic Beta (30/11/2010)
- Star Wars The Old Republic's web site talks about cinematic design (01/01/2011)
- X-Play: BioWare's Co-Founder Talks Star Wars: The Old Republic And Dragon Age II (07/12/2010)
- Hyperspace Beacon: The BioWare schtick (07/12/2010)
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