Monday, January 3, 2011

BioWare: gameplay movie for The Old Republic

The MMORPG intense dialogues, by their nature, require a superstructure graphic that represents a good compromise between the power of empathy in an alternative world and the ability to manage such a world within a context online. The result is usually a level of graphics that do not reach the heights achieved maximum for normal offline games (multiplayer or limited), but the case of Star Wars: The Old Republic will be special.

A MMORPG based on a movie franchise features a visual impression of the kind must maintain high standards and BioWare is keen to do so. According to the lead cinematic designer Paul Marino of the study, in particular, the cinematic emerge strongly during the many dialogues with NPC, which will provide several hours of play.

Inspired by the depth of dialogue characteristic of other products such as BioWare Mass Effect and Dragon Age, in The Old Republic interaction with NPCs will be moments of reflection and deep, layered narrative, but will also be staged with greater care for the shots, which will be dynamic and changeable, so you look like a movie.

No comments:

Post a Comment