With this initiative, the code that was dialed the game can be downloaded, reviewed and possibly revised for other projects. In this context, updates are coming on that code as support for 60 frames per second and the Retina display iPhone 4.



- Canabalt and Flixel for iOS open-sourced, and the last day of Indie iPhone Holiday Sale (02/01/2011)
- Indie iPhone sale raises $25K as Canabalt goes open source (31/12/2010)
- Popular indie game Canabalt goes open source (31/12/2010)
- Derek van Vliet: Canabalt Goes Open Source! (01/01/2011)
- Canabalt : A Parkour Flash Game (11/12/2010)
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