Tuesday, January 25, 2011

Skyrim - details on the combat system

If fighting more realistic action in previous chapters of The Elder Scroll was how to shake a stick at random in front of them, in Skyrim changes everything. The management of combat also is disrupted only by the ability to use two hands to combine two swords, sword and shield, sword and spells. But this time, each event has its perks and its ability to further increase the chances of the game.

Among these Game Informer mentions the rise of the critic for the swordsmen, can cause severe injury with axes, to deny one of the armor with their clubs and the ability to protect against attacks with elemental shields. In addition, the incredibly talented enrich the sector and allow specialization in stealth daggers are now lethal.

The changes also include timing and movements. To block a shot is necessary to block with timing and body now has a center of gravity that can shake the character, and the enemy, after a particularly powerful blow. And the powerful shots can now lead to unique animations for a most welcome goodbye to the anonymous dead of old chapters.

As for ranged attacks bows have been made more realistic and more difficult to use. Moreover munzioni are more rare but also that much more dangerous. Enough with dozens of arrows planted on an enemy that continues to advance bold, this time a successful hit will do much more harm. And even magic has its share of innovations.

Even in this case is more timing. And despite the mystical school is gone now there are many more combinations between the effects of damage, weakening of the enemy, single shot, burst. Among other things there is even talk of spells or combined as in Fable Two Worlds that might appear later in development.

Of course, many of these innovations are now in view of the old action RPG. In games like Two Worlds combat system has reached a complexity enviable. But when we talk about a title Bethesda must consider the quality of the surrounding world. Be taken into account the weight of an engine that allows PNG to walk for miles to actually wandering the world and aims to raise the notch visual quality.

Only in this context are understandable difficulties in the series in terms of combat and animations. But eventually, we hope and heart, the formula of The Elders Scroll could have reached the longed-maturity. Source: Game Informer

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