He explains Jeff Strain, co-creator of World of Warcraft Jeff Strain, co-creator of World of Warcraft, is working with his team on an ambitious zombie-survival online, at the time called Class3, created exclusively for the platform Xbox Live Arcade. But why the project was not put in the pipeline for PlayStation 3 and PC? The answer came from the same Strain Speaking to Eurogamer.
"We talked to everyone," said the developer. "It was a decision based on our unconditional love for the Microsoft console. We love the PlayStation 3, Wii and PC in the same way. The point is simply that Microsoft is keen in particular to the prospects of its future online platform. They embraced our idea, they gave us confidence.
" "There is also to consider the practical aspect: we are in Seattle, Redmond them. Fifteen minutes by car. When you're dealing with a publisher, it's really great being able to compare and often face problems together." Despite the general membership of the game and the background strain, there is not a conversion of PC to Class3.
The founder of Undead Labs explains that in his opinion Class3 is an opportunity to clear the MMO console users, and the only way to succeed in such an undertaking is to design the product around the platform for which it was born, bearing in mind its peculiarities. "We believe that starting from scratch is the right way to create quality online experience on a specific platform," he said.
"Although it is not an easy thing. Today, the online securities market is almost all on PC, so it is not easy to engage in a project as risky. We decided to do it with Microsoft because they are also willing to bet on the success of our initiative. " Source: Eurogamer
"We talked to everyone," said the developer. "It was a decision based on our unconditional love for the Microsoft console. We love the PlayStation 3, Wii and PC in the same way. The point is simply that Microsoft is keen in particular to the prospects of its future online platform. They embraced our idea, they gave us confidence.
" "There is also to consider the practical aspect: we are in Seattle, Redmond them. Fifteen minutes by car. When you're dealing with a publisher, it's really great being able to compare and often face problems together." Despite the general membership of the game and the background strain, there is not a conversion of PC to Class3.
The founder of Undead Labs explains that in his opinion Class3 is an opportunity to clear the MMO console users, and the only way to succeed in such an undertaking is to design the product around the platform for which it was born, bearing in mind its peculiarities. "We believe that starting from scratch is the right way to create quality online experience on a specific platform," he said.
"Although it is not an easy thing. Today, the online securities market is almost all on PC, so it is not easy to engage in a project as risky. We decided to do it with Microsoft because they are also willing to bet on the success of our initiative. " Source: Eurogamer
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