Monday, February 7, 2011

Tim Schafer: self-censorship limits the humor in video games

Too many precautions by the authors In fact, the players standing a long time wondering what happened to the freshness of the narrative or dialogue sharp and stinging of the old Lucas adventure games in the market today and Tim Schafer, the protagonist of their development of such glorious titles, seems to have an explanation.

According to the head of Double Fine, game designer of several adventure games in their heyday, a kind of self-censorship imposed by the developers themselves, nowadays, would place great limits to the possibilities of expression of video games, especially by diluting the power of these very humorous.

Questioned on the subject by CVG, Schafer said, "there are many people in the gaming fun and it seems that they often find themselves thinking of funny things, and then say No, I can not. Tagliamolo because someone could be bothered . In this way, would act a kind of censorship which tends to eliminate topics too awkward jokes or witty or ironic, so that the texts of the modern games are often rather bland when compared to those of the works of a few years ago.

Source: CVG

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