The game should not look like a puzzle game talking to the American magazine PSM3, Chris Reinhart, the lead designer of Prey 2, said that in the game there will be portals and gravity changes as the first episode. The narrative reason behind the removal of these features is the destruction of the Sphere.
The real reason is that according to Reinhart the game should not look like too much of a puzzle game, as happened for the first episode. Source: VG247
The real reason is that according to Reinhart the game should not look like too much of a puzzle game, as happened for the first episode. Source: VG247
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