Not online but there are dragons Todd Howard, game director of Bethesda, spoke about the multiplayer of The Elder Scrolls V: Skyrim saying that despite the many ideas had in the design stage, none was convincing enough to be worth the effort. Because of this, Bethesda has decided to focus on developing the best possible single player, adding another feature high demand: the dragons.
In terms of content, Skyrim will be as big as Oblivion. Skyrim is working on a team of over a hundred people. The production of the game began in late 2008, shortly after the arrival of Fallout 3. All versions (PC, PS3 and Xbox 360) are developed internally and the PC version will support DirectX 11.
Source: Eurogamer. net
In terms of content, Skyrim will be as big as Oblivion. Skyrim is working on a team of over a hundred people. The production of the game began in late 2008, shortly after the arrival of Fallout 3. All versions (PC, PS3 and Xbox 360) are developed internally and the PC version will support DirectX 11.
Source: Eurogamer. net
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