Friday, April 1, 2011

Prey 2 sets aside gravity and portals

Prey 2 will not include some of the mechanisms that characterize the first chapter of the series as the portals and the use of gravity. This is because the developer Human Head wants to limit the puzzle in the game. "We tried to unite gravity and portals in the fighting, but really did not want the game was too much like a puzzle game," said lead designer Chris Reinhart in an interview published in the latest issue of PSM3 (via Beefjack .

Portals and severity characteristics were induced by the ball and the ball in this game is no more. "Prey 2 is based on products such as Mirror's Edge, Mass Effect, Riddick and Blade Runner. The protagonist of the game, Killian Samuels, a sheriff is an expert in parkour moves that must sfrutatre shadows and open space to defeat his enemies in a setting called "open".

The game will not include the Human head multiplayer and will not be compatible with stereoscopic 3D, or PlayStation Kinect Move .

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