EA has removed the subtitle Deadly Descent from the new game in the SSX series. With Deadly Descent, EA should have indicated the danger of the sport but "I have always considered the heart of the race SSX," admitted the creative director Todd Battty in an interview with Game Informer, "and we do not want to move away from this, Speed events which we and the Learner Tricky Descent ".
"We want to make sure we capture the essence of arcade gameplay in any game mode. We decided to show the new gameplay Deadly Descent into the trailer but the style of SSX will remain unchanged." The controls are largely inspired by the title for XBLA, HD Trials, and were made in three dimensions with the help of a team of Fight Night Round 4.
"It will be an extremely easy to use," said Batty. SSX finally, propose "a very solid multiplayer component," but "when we can not talk about it."
"We want to make sure we capture the essence of arcade gameplay in any game mode. We decided to show the new gameplay Deadly Descent into the trailer but the style of SSX will remain unchanged." The controls are largely inspired by the title for XBLA, HD Trials, and were made in three dimensions with the help of a team of Fight Night Round 4.
"It will be an extremely easy to use," said Batty. SSX finally, propose "a very solid multiplayer component," but "when we can not talk about it."
- The third pillar of SSX: Deadly Descents: 'Survive It' (02/04/2011)
- SSX dev diary tries shamelessly to play down gritty reinvention fears, and miraculously convinces us (SSX: Deadly Descent) (04/04/2011)
- SSX: Deadly Descents Artwork Teases Dark, Gritty Boarding (05/02/2011)
- Descent to Xanadu (23/03/2011)
- Spiritual Guidance: Raiding Blackwing Descent as a shadow priest, part 3 (06/04/2011)
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