From 30 to 60 fps, but an interesting dishes option was disclosed in these hours by the head of Team Ninja's Yosuke Hayashi and referred to the new Dead or Alive: Dimensions for Nintendo 3DS. As reported by Famitsu, the game puts players themselves to a particular choice: You can double the framerate from 30 fps to 60 by eliminating the three-dimensional visual effect.
In fact, the hardware of the console, however, renders the game at 60 fps, but received frames are halved by the particular view in 3D. By removing this, all fps are displayed on the same plan, and therefore the game is more fluid, but in 2D. The idea is interesting, because it may be necessary to switch from 3D to 2D after a few hours of play not to tire the eyes and could be a "reward" moderate stimulant use three-dimensional effect.
We look at this point whether the feature will be present in other games.
In fact, the hardware of the console, however, renders the game at 60 fps, but received frames are halved by the particular view in 3D. By removing this, all fps are displayed on the same plan, and therefore the game is more fluid, but in 2D. The idea is interesting, because it may be necessary to switch from 3D to 2D after a few hours of play not to tire the eyes and could be a "reward" moderate stimulant use three-dimensional effect.
We look at this point whether the feature will be present in other games.
- Dead or Alive: Dimensions' Framerate Will Decrease With 3D (11/01/2011)
- Dead or Alive Dimensions lets players double framerate by turning 3D effect off (12/01/2011)
- Dead or Alive: Dimensions gets an Opoona cameo (08/01/2011)
- Dead or Alive: Dimensions dated for Japan (08/01/2011)
- Dead or Alive Dimensions trailer emerges (10/01/2011)
Frame rate (wikipedia)  
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