Sometimes this is possible with stream, other times to download the game. For example, Scrabble can be downloaded in three minutes, in this case does not make sense to stream. " The crucial point, according to Riccitiello, the performance is concerned: "There can be problems of access and is not always possible to distribute the games in an efficient manner with a cloud service.
I think the consumer is not interested in the technology itself, but wants only that the game to work properly. " "I have not tried OnLive recently, but I do not believe that someone take him to a LAN party to play a FPS, because the latency in this case is important. There are different technologies that must pursue different and the consumer wants these issues remain largely invisible.
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