Combine business with pleasure, this seems to be the idea behind the artistic director of Guild Wars 2, as specified by the lead character artist Aaron Coberly Blog ArenaNet. "The players rightly feel that we should not leave the body vulnerable to character attacks. We create functional and protective armor, but we also try to look sexy loroun showing portions of the skin in a strategic way." "We try to make equipment for boys and girls that is both attractive and functional clothes that do not want to embarrass those who use them." Guild Wars 2 will provide a greater level of customization than the system used in Guild Wars.
The characters will have six slots to customize: helmet, coat, shoulders, legs, boots and gloves. Some clothing may include shares that will occupy different slots. This system will allow for "more variety," says Coberly. There will be five races in Guild Wars 2, as announced in recent days: Asura, Charr, Human, Norn and sylvari.
Compared with the first Guild Wars, the characters appear more detailed and will feature a series of improvements in technology designed to make them more credible.
The characters will have six slots to customize: helmet, coat, shoulders, legs, boots and gloves. Some clothing may include shares that will occupy different slots. This system will allow for "more variety," says Coberly. There will be five races in Guild Wars 2, as announced in recent days: Asura, Charr, Human, Norn and sylvari.
Compared with the first Guild Wars, the characters appear more detailed and will feature a series of improvements in technology designed to make them more credible.
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- The Daily Grind: When does in-game armor go from sexy to stripperific? (11/02/2011)
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