According to Castro, the PC Richard Huddy, AMD's graphics library makes it easy to use without a doubt the work of developers to innovate but prevents to exploit the capabilities and actual hardware. "In a contact high current level we have at least 10 times more power than in un'Xbox or a PS3 but it is clear that the games do not appear 10 times better (on PC).
And in large part this is because, in One way or another and for better or for worse, DirectX are in the middle. " Obviously, the AMD executive understands the function in terms of simplification and cost savings resulting from the use of libraries, but is also convinced that control over the machine capability is the only way to create something new.
"Having the ability to completely control the machine is what they want the best developers. By allowing full access by the hardware developers the ability to innovate and this (the lack of technical innovation) will put pressure on Microsoft."
And in large part this is because, in One way or another and for better or for worse, DirectX are in the middle. " Obviously, the AMD executive understands the function in terms of simplification and cost savings resulting from the use of libraries, but is also convinced that control over the machine capability is the only way to create something new.
"Having the ability to completely control the machine is what they want the best developers. By allowing full access by the hardware developers the ability to innovate and this (the lack of technical innovation) will put pressure on Microsoft."
- AMD's quad-core Llano APUs pegged for Q3 2011 release, Computex unveiling (18/03/2011)
- AMD Llano APU to challenge Intel Sandy Bridge this summer (18/03/2011)
- AMD's Llano Could Heat up Chip War With Intel (18/03/2011)
- AMD's Macbook Pro Inclusion Signals Upside for Graphics Market Share (12/03/2011)
- AMD: game developers want DirectX to "go away" (18/03/2011)
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