Wednesday, March 16, 2011

"The cerebral control is still far away"

Now that motion sensing systems have become something of a common gaming area, some have already started talking about what could be the future: the cerebral control. When asked, Dr. Richard Marks, creator of the Move and project manager of research and development division of Sony, said they were still skeptical, confirming the total disregard of Sony about the issue.

"It always ends there, because everyone thinks that the experience ultimately has to be necessarily linked to the direct use of the brain," said Speaking to Gamasutra. "Video games, at least as we know them now, can not disregard the use of real and tangible devices. The fact that playing the drums in Rock Band will also come to sweat is something very positive and enriching experience.

Not I would never deprive myself of things like that. " During the interview, Marks has also said its also on Kinect, declaring himself a big fan of that kind of technology, even if only for particular types of experiences. "It 's great for dancing, there is no doubt, but not as good ...

maybe for a first-person shooter or RTS. It' definitely a great tool but it certainly does not solve all the problems of video games. " Beyond its potential in terms of gameplay, Marks said he was excited about the voice recognition system, declaring that it is a technology with great potential still untapped.

"In that field the Kinect has far exceeded my expectations, even if you still need to set your own voice in a way that the device is able to understand commands in an appropriate manner". "It would be nice to get to the point of being able to talk to a device with the same ease with which you interact with a real person ...

a little 'as in Star Wars. There is still a long way to go in this direction."

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