And of course give importance to the three-dimensional view in the notes to the financial closure of a document presented by Satoru Iwata, we find the confirmation of the use of the gyroscope, in Star Fox 64 3D dell'Arwing to control the movement in three dimensional space. An obvious choice considering the kind of title but confronts us with a problem.
In fact the new Star Fox is also focused on the effect that 3D does not go very well with the tilt controls. However, considering that the first version of the game worked with the normal controls on the portable Nintendo, we assume that the gyro function will be disabled. Source: Nintendo
In fact the new Star Fox is also focused on the effect that 3D does not go very well with the tilt controls. However, considering that the first version of the game worked with the normal controls on the portable Nintendo, we assume that the gyro function will be disabled. Source: Nintendo
- StarFox 64 3D is 'newly-arranged', use gyro sensor to control Arwing (26/04/2011)
- Japan - The Legend of Zelda: Ocarina of Time 3D, StarFox 64 3D teaser sites open, release date info (13/04/2011)
- Miyamoto on Ocarina of Time 3D's touch-screen use, shooting modes in StarFox 64 3D, and the lack of a 3rd thumbstick on 3DS (23/04/2011)
- Iwata Asks (untranslated) - StarFox 64 3D and The Legend of Zelda: Ocarina of Time 3D tidbits (11/03/2011)
- StarFox 64 on 3DS will be "easier" to play than on N64 (Star Fox 64 3D) (11/03/2011)
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