Prey 2 The campaign will last on average 15 hours, revealed the developer Human Head. "We want to create massive single-player experience," says project lead Chris Reinhart. "And we work with Bethesda [game publisher], from the perspective of the masters of the single player." "It's an interesting challenge, and the single player needs to become more extensive, and the player must have several choices.
We aim to 15 hours of gameplay for the average user. But because the structure provides a number of open world content is difficult to quantify the overall longevity" . According to Reinhart, other developers should focus on single player instead of groped in vain to pull fans in multiplayer titles such as Call of Duty.
"It would be great if other developers are focusing more on single player. I love the multiplayer, but from my point of view, if you are not able to overcome the experience of a Call of Duty, it is better to focus on the single player campaign" . "If you develop the multiplayer you should make sure to entertain people and to propose mechanisms appropriate to your style.
Additionally, developers should focus on key areas. At the end there is a danger of neglecting all modes, and this is not good for developers or for the players. "
We aim to 15 hours of gameplay for the average user. But because the structure provides a number of open world content is difficult to quantify the overall longevity" . According to Reinhart, other developers should focus on single player instead of groped in vain to pull fans in multiplayer titles such as Call of Duty.
"It would be great if other developers are focusing more on single player. I love the multiplayer, but from my point of view, if you are not able to overcome the experience of a Call of Duty, it is better to focus on the single player campaign" . "If you develop the multiplayer you should make sure to entertain people and to propose mechanisms appropriate to your style.
Additionally, developers should focus on key areas. At the end there is a danger of neglecting all modes, and this is not good for developers or for the players. "
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