Friday, April 29, 2011

The system of movement in video Brink

Obstacles? Child's Play! The third "training trailer" Brink shows us one of the fundamental aspects of the FPS developed by Splash Damage, or the movement system SMART. To move through the scenarios, in fact, our character does not need to jump or crouch because react automatically according to the obstacle that lies ahead.

The dynamics of this interesting solution vary if you choose a character from the large-bodied, medium or light: the first will be very limited in the fast movements, the second will enjoy balanced ability to do so while the third one will be able to jump from side to side was not even the star of Mirror's Edge.

Brink - Trailer 3 training

No comments:

Post a Comment