Monday, May 9, 2011

Capcom just wants to follow, says Inafune

Innovation subversive An interesting background that told by Keiji Inafune at Capcom management at a conference recently held in a university in Tokyo. According to the former head of the development of the house of Osaka, the idea of high balls Capcom was exclusively focused on capitalizing on the existing brand, with a view to lowering production costs and greater security of investment .

Officially it was to divide the total in a 70-80% budget to devote to the development of sequels to popular series and the remainder to invest in new IP. However, Inafune said that even those 20% arrived later and where the funds budgeted for the new series were even fewer, with management that regularly voted down any new idea, initially including Dead Rising and Lost Planet, among others.

The game designer has therefore adopted an aggressive strategy: it has continued to develop on new titles despite the negative opinion leaders, expanding the budget on these 400% compared to the budgeted limit and thus aiming to force the acceptance of projects by administrators, who at one point they could no longer block the development.

The bet was won then given the results of the two licenses in question (including Dead Rising and below), but Inafune imagine that if they had not, would be fired "for war crimes." Keiji Inafune also left Capcom in October after 23 years at the company and without having previously made no secret of his impatience with the current situation in a certain game industry in Japan.

Source: Andriasang

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