Monday, May 9, 2011

Review: WWE All Stars

Out for about a month on the market WWE All Stars is a title that has already enjoyed some success in sales and positive reviews both in Italy and around the world, not everyone is piciuto the sudden change of front to a more arcade game, coming very close to the idea of pure style fighting game Tekken and Mortal Kombat, the pioneers of this category since the last century.

The basic idea of THQ is to bring back samples of 80-90 years, accompanied by the superstars that make up the current roster of the various shows such as Raw and Smackdown mainly, it always fascinates the old trick of the vintage that never stops of boring, is used in video games like in the movies.

As anticipated this new title in the series focuses on simple WWE match of performance, leaving aside the career mode or menageriale, which has become quite repetitive and uninteresting in the last chapters, despite some technical tricks that have made the securities market leader. WWE All Stars is a classic game challenges with friends, this title will find all types of matches that we usually see in the show on TV, from the match as a couple or single, to the caged match, confirming the style beat 'em .

Real news for this chapter, however, is the animation of cartoon characters at first sight, capable of performing all kinds of acrobatics with flights of more than 3 feet and jumps from one part of the ring, which do not make trivial the game but the increase fun and the rate of involvement, with devastating finishing moves.

Is much improved for this new physics engine that allows WWE to finally stop and took steps already taken, serious flaw of the previous titles, however, remains another big issue, that of the so-called "invisible walls" because when we perform finishing moves that catapult our opponent at the boundary between the ring and outside, the victim is prevented from flying out of a wall graphic that does not allow such sitauzione with unfortunate flaw for this title.

Another positive note for the bar instead of energy, which can not be retrieved, fueled speculation that THQ for the next year is moving toward a true classic figthing game, same goes for the ability of various wrestlers, classified in 4 categories according to their weight and fighting style, but without any particular skill or quality that distinguishes them from other characters in the same category, it is marked and well made but the difference between the ability of cateogorie, the little guys in fact will make shots faster and more agile than the average, while the heavyweights have more power and less agile as it should be.

Last entry for a title that has impressed us is the very large roster, the fidelity of the faces and costumes of the characters, very well cared for everybody, but less convincing the department to edit the character creation, where in addition to an editor facial care enough, the field of clothing and physical customization are very low compared to previous titles in the series, which granted hundreds of clothes and many modeling options to shape our character in every way physically.

In conclusion, WWE All Stars is definitely a title to buy if you love the genre and want to spend a few hours of pure fun, especially in challenges with other players in the long run, however, tend to tire as all giochipicchiaduro expire in banal and repetitive, also because of the lack of attention to detail that will often turn up their nose to the most careful.

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