Monday, May 9, 2011

Substantial patch today for Shogun 2: DirectX 11 and 4 new maps

Online at this time As widely predicted in recent days, will be released today by The Creative Assembly, the second patch 2 Shogun: Total War, an update of generous dimensions. In addition to all the adjustments necessary, support for DirectX 11 has the following improvements: Shadows advanced - high quality shadow map, soft shadows with much less aliasing support MSAA 2x, 4x, 8x - Required Shader Model 4.1 or 5 does not work with Shader Model 4 Multi-sampled in full screen anti-aliasing at 2x, 4x & 8x.

Cards with Shader Model 4.1 support 2x and 4x MSAA. Shader Model 5 support 2x, 4x and 8x MSAA Depth of Field improved from Shader Model 4.0 and 4.1 to 5 - pixel / vertex shader pipelines dedicated with Shader Model 5, the depth of field is amplified with Compute Shader for the highest quality Tessellation support - Shader Model 5 enhances the vision of rock textures in particular anti-aliasing support for all the details and contents of the patch please see the link to the official forum of the game shown in the bottom of the news.

In terms of content, as mentioned, the upgrade includes the addition of 4 new maps: Aki, Flood Plains, Hida Mountain Sanriku and Ria. Source: Shogun 2 Forum

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