Everything depends on two sets of fans in an interview with Shacknews, Jason Kim, senior producer for id Software, spoke of the evolution of its development team and how this would make it possible, on paper, work on projects expected by enthusiasts. "Our studio has grown a lot, not only in size but also with regard to the artistic abilities, as well as from a technological point of view.
John (Carmack) has admitted it can not do everything alone, because for the realization of Games nowadays need a lot 'of smart people. So it can not simply be locked in a room for days, then leave and say' I have a new engine, let's use to create a new game '. " Thanks to new possibilities, id could come back to some projects that were entrusted to other studios.
"We Quake, we Wolfenstein. If the people want, we have the means to achieve them. And we use a different approach now. I think we set ourselves with them and give them rejuvenate. We have nothing in the pipeline at the time, but I hope that when we start talking about new projects, people fail to realize that our goal is to create titles that are really fun to play.
" Source: Shacknews
John (Carmack) has admitted it can not do everything alone, because for the realization of Games nowadays need a lot 'of smart people. So it can not simply be locked in a room for days, then leave and say' I have a new engine, let's use to create a new game '. " Thanks to new possibilities, id could come back to some projects that were entrusted to other studios.
"We Quake, we Wolfenstein. If the people want, we have the means to achieve them. And we use a different approach now. I think we set ourselves with them and give them rejuvenate. We have nothing in the pipeline at the time, but I hope that when we start talking about new projects, people fail to realize that our goal is to create titles that are really fun to play.
" Source: Shacknews
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