Hideki Konno, responsible for the series since the launch of Mario Kart Super Mario Kart on SNES in 1992, told Kotaku that the development that puts out the game who is leading the race is essential to obtain unpredictable races. "In Mario Kart Wii you can avoid it. The timing is difficult but you can avoid it," said Konno.
"Basically we play all the time while we make variations to the gameplay. In Mario Kart Wii races we wanted to make unpredictable, in which anyone could win until the last moment. We wanted the same thing in Mario Kart 64, but the performance of the console will not do allowed. " "Returning to the blue shell, it seems that you have a problem with this power-up," said the journalist Konno Kotaku.
"In the next Mario Kart will try to balance everything and implement some solutions that make the game fresh and fun."
"Basically we play all the time while we make variations to the gameplay. In Mario Kart Wii races we wanted to make unpredictable, in which anyone could win until the last moment. We wanted the same thing in Mario Kart 64, but the performance of the console will not do allowed. " "Returning to the blue shell, it seems that you have a problem with this power-up," said the journalist Konno Kotaku.
"In the next Mario Kart will try to balance everything and implement some solutions that make the game fresh and fun."
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Mario Kart (wikipedia)  
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