According to the boss of the core division of THQ games, Danny Bilson, the use of cut-scenes in video games is the result of a lazy approach to the narrative component. "Using a movie is tantamount to failure, is the last resort of narrative in games," Bilson said during an interview with Edge. "Somebody at EA once told me, 'watch a movie while you're playing is like to start playing when you are watching a film'.
Just put a controller in the hands of the player, they want to interact." Prior to joining THQ, Danny Bilson has worked in film and wrote the screenplay of films like The Rocketeer and Trancers. In games, however, according to Bilson at the time there is still no satisfactory narrative dimension.
"I can not find one. The industry has not yet explored this dimension. We should be able to tell stories just like original and interesting books, movies or anything else." "In games, there are some fantastic moments and stories are more interesting than others, but the story is not the most important element, is used to engage the user and to bring it closer to the gameplay mechanics.
But if you isolate the overall story experience I can not find anything interesting. "
Just put a controller in the hands of the player, they want to interact." Prior to joining THQ, Danny Bilson has worked in film and wrote the screenplay of films like The Rocketeer and Trancers. In games, however, according to Bilson at the time there is still no satisfactory narrative dimension.
"I can not find one. The industry has not yet explored this dimension. We should be able to tell stories just like original and interesting books, movies or anything else." "In games, there are some fantastic moments and stories are more interesting than others, but the story is not the most important element, is used to engage the user and to bring it closer to the gameplay mechanics.
But if you isolate the overall story experience I can not find anything interesting. "
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